I agree that it would be nice to take a look at some of the pricing structures. I'd like to see a more vibrant economy overall, utilizing more coinages. That would be interesting.

And I'd especially like to see different prices at different vendors. Like a tailor gives more for robes and a blacksmith buys metal for more than, say, a leatherworker. The old Temple of Elemental Evil game worked that way.

That said, I'm not convinced that calling the current system "Larianized" is the best way to get across the suggestion. It sounds more like an insult than feedback offered in good faith. Just my opinion.