Imo money just needs to be more impactful in BG3. We're given thousands of gp in EA; there are old forum posts showing that people collected upwards of 30k gp. This was also back in earlier patches with fewer magic items, so I'd guess people can get closer to 40k gp now. And this is at level 4...by level 10 are we going to have hundreds of thousands of gp? More? That's just too much.

DAO's money system was great. You start out getting coppers and sometimes silvers, struggling to buy even the most basic gear and consumables. And by the end of the game you could have collected 10s of gold, maybe up to 100gp. This worked because the game converted your money automatically, coins didn't actually take up inventory so you didn't have to manage them, the conversion rate was 100:1, and the double-digit gp cost of highest-tier gear made gp much impactful and more easy to put in context. Humans are bad with large numbers.

I'd like BG3 to include different tiers of coins, both for familiarity's sake and for the reasons mentioned above. The worth of money should also make somewhat sense - basically everything commoners need to live is priced at <5 sp; it is only adventuring gear or Noble comforts that begin to cost gp. For context, the rough conversion I know of is 1gp = $100 US dollars. Getting gold(!)from enemies and chests should be a Big Deal to Tier 1 Adventurers.