Not really relevant to me.
I didnt asked why would you, or why it would be technicaly, or grammatically correct ... i simply stated that i would not, and i would still not ... :-/
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a lot of developers express that they don't like this approach i.e. if the choices you make result in the same outcome then the choices are bad and should be changed or streamlined.
True ...
Except this problem is allready here ...
What does it matter what do you say to Whiters? (It dont.) ...
What does it matter what do you say to Astarion after he attack you? (It dont.) ...
What does it matter what do you say to that Tiefling kid vendor, whos asociate steal from you? (It dont.) ...
What does it matter if you try (and manage) to save Marina's Brothers, or that Tiefling girl blinded with revenge? (It dont.) ...
And im sure there are other examples.
So if that would be Larian excuse, it would really be poor one. :-/
It's one way of cutting the dreaded "bloat" and making "choices matter" and all those other cliches. What is missed is that even if the end result is just 'flavor', that adds something to the world if the clear choices and decision points are still there.
Thats the point of this topic tho, isnt it?
To show them that choices still matter, even if you have several ways to make them.
I mean ...
Im not asking for adding another outcomes, i just think that if intention of writers is to provide me a choice to kill somebody ...
I can do it without a single thought, i can do with happily, or i can asure him its nothing personal, i can also express that im sad it comes so far, or i can be extra asshole and tell them that his dear ones will be next ...
Its still single choice ...
That choice still matters ...
The only difference is all the nuances that allows me to express my character.
And that is exactly what is missed if all i can get instead is "
Attack".
There's something to be said for using such details to create an atmosphere and a mood, but I'm afraid it's a hard skill to master. Typically it's easier to just say "nope we're just going to stick to the cut-and-dry, this one or that one" and attempt to create an atmosphere via more grandiose (or extreme, as you say) means.
Well if that is the case, then concider this topic to be a feedback message telling them its not working well. :-/
I dont mind high stakes and serious business ...
It just dont work well for me if its all the time, when everything is matter of life and death and fate of the world is at stakes 24/7 ... sooner or later it becomes standard, and where you can move from there?
Then its no longer "oh shit this is bad" ... it become "not again".
But I can't really harp on Larian too hard for this because even well-known and respected authors struggle with this kind of writing.
Are they tho?
This will sound smug ... im aware, but i want to say it this way anyway:
So far im not impressed with their work. :-/
There, i said it ...
The same problems i keep repeating over and over and over for last two years, this EA have several dozens of situations where story inevitably drives you to the corner, without any chance to change your course ... then provide you several bad choices and forces you to pick.
But dont get me wrong, i dont say this is bad ... well i do, but i dont mean it in general ... the core of the problem isnt that you are in tough situation where you need to do tough decision between bad choices.
I have seen some datamined stuff that was certainly great example of this done right.
(Hint: Someone is trying to kill someone and you cant help both.)The problem is, that our options are not sufficient.
Often when i play this game i feel like being with GM who answers me "No you can't do that!" when i want to do something ... and if i ask why not he reply "Bcs i said so!"
I totally gets there are platform limitations, we will never have "all" options, ultimate freedom of actions and reactions is impossible ... obviously.
BUT
If anyone can, will, and wish to create "a roleplay game with custom character" ... i believe he certainly should try to provide as much options as he can ...
One more thing to this:
As far as i know, one of mostly criticised things about DoS II. was that people felt like they dont get full experience with their custom characters ... like the game was created for Larian Origin characters and option to create your own was just added at last minute.
Im affraid history is repeating itself.
This game is perfectly ready to embrace any of your Custom character ... as long as your Custom character fits to psychological profile of some Origin characters ... but once you start to differ, there are problems.
And i dont like it. :-/