That said, if shove were changed to full action, how would that work on higher levels? With multiattack, a high level character could shove multiple times, no? Though, arguabbly enemy trading 3 attacks to wake up three companions is still more valuable, then 3 enemies using push to wake up companions and still attacking you just as many times. Especially with spellcasters, assuming multiattack will be properly implemented, that would mean choice between pushing companions, or casting a spell.
That's exactly how it should be IMO. Push should be a versatile additional function that I must decide to use. Either I use an attack / spell or I push an enemy off a cliff or I push a companion out of an AOE etc. pp. As it stands now, it devalues and makes the help ability obsolete.