For those that complain about resting up after a trap.
If you want for your own personal game a dangerous, intense, anxiety-ridden playthrough...
Then don't rest.
I don't think most people want a dangerous, intense, anxiety-ridden playthrough, but for traps to serve a more interesting function then an annoyance. There were some neat ideas earlier in the thread - perhaps alarming nearby enemies to your presence. As it is, traps are not interesting to interact with - they add damage, that can be immediately mitigated. Not a problem unique to BG3 or Larian, but one that would be nice to try to address.