Originally Posted by Wormerine
Originally Posted by MelivySilverRoot
Originally Posted by Roethen
It would be better most of the time, in my opinion, if we could simply roll for sleep HP instead of having it assigned as a fixed value. Same with point assign at character creation. Let us roll our characters damn it.
I think rolling for Sleep HP might be difficult from a technical aspect. But that would be nice if they find a way to implement that in a way that's fun.

Having Shove as an action seems like an easier fix.
I am personally fine with pre-set amount of HP sleep can influence - from my experience with Solasta, I don't think rolling works too well, as the player doesn't get a clear feedback, as to how much they rolled. I also don't have too much issues so far, with how many enemies sleep encompasses either - it still seems like a good value for the spell. As it is right now, shove is the issue by being a cheap counter to a spell that uses valuable resource.

That said, if shove were changed to full action, how would that work on higher levels? With multiattack, a high level character could shove multiple times, no? Though, arguabbly enemy trading 3 attacks to wake up three companions is still more valuable, then 3 enemies using push to wake up companions and still attacking you just as many times. Especially with spellcasters, assuming multiattack will be properly implemented, that would mean choice between pushing companions, or casting a spell.

In the case of attacking multiple times in one turn, enemies would still risk doing critical damage to their allies, which doesn’t really negate the value of the sleep spell. They would still waste their action waking their allies, which is the point.

Last edited by Roethen; 18/09/22 09:34 PM.