Originally Posted by Alodar
Originally Posted by Leucrotta
Previous BG games (and NWN games etc) also generally refrained from 'vendor trash' items like plates and milk jugs. These are the items that would benefit most from expanding the monetary system to include copper & silver, because as-is right now a large amount of the items you can pick up are valued at 1gp. Would be nice to see less compression in the prices in the game IMO.

And really, of all the traditions Larian has brought over to BG III from the older games, and all the things it hasn't....I have a hard time seeing 'BG I + II only used gold coins' as an unassailable sacred pillar of the OG saga.


If you want to change the way the BG games have always managed currency then ask for it.
Making up lies while trying throw shade at Larian obfuscates your concerns.

No one has lied about anything. The money system in this game is reminiscent of DOS/2, down to the UI of vendor attitudes affecting prices. Also related, the overabundance of magic items for sale (and throughout the adventure) detracts from their value as magic items. In typical campaigns, a party might encounter a new magic item or two every new quest, and at lower levels they typically aren’t very powerful or useful (Cloak of Billowing, Pole of Collapsing, etc.). It’s only once the party reaches about level 3 or 4 that they might receive one or two +1 weapons, and perhaps a set of +1 armor or a +1 shield at level 5. These items aren’t normally carried by vendors since they don’t usually go on adventures themselves, and magic items are typically only found in the field. They are priceless. I also don’t find these +1 weapons particularly important since there are no enemies in the game right now that even have resistance to nonmagical damage from weapons, let alone immunity. I’m only suggesting that Larian not stray too close to its old formulas and try to operate in a way that is meaningful to the source material. I bought this game with the understanding that it was meant to be faithful to the tabletop RPG, yet with the understanding that some things just aren’t feasibly transferable to a cRPG. The D&D economy is not one of those things.

Last edited by Roethen; 18/09/22 09:17 PM.