Originally Posted by K!EF
I haven't spent that long with the game, but I already found an incredibly easy way to trivialize combat.

Example:
Stealth your entire party outside NPC view, then send one party member into combat.
From this point on, all NPC's are frozen in time as long as you don't enter their view with the remaining (out-of-combat) party members. You can then in-turn have each remaining party member enter combat exactly how they please. ignoring patrol paths and getting into perfect position before unleashing a strong attack and finally entering combat. When they are all eventually in combat (after dealing a severe blow to the enemy forces) and ended each of their turns. The enemies then have a "Surprised" non-reaction, before it's your go all over again. Needless to say, this is a devastating advantage.

I surely can't be the first person to bring this up. Is this working as intended?

My idea for a solution:
When a party member enters combat, force everyone within effective range into Time-Based mode, and into the combat initiative queue at the top of the screen.
Even if out of combat, everyone within effective range of combat should adhere to the laws of time dilation and queue order.


I didnt know of this, but im defo against this suggestion.
If people want to cheat, let them do so. Its their game, and their own experience they ruin.