I think they could use silver in BG3 much the same way BG1 used gold, and it would feel a bit more sensible. Coppers I think would be fun for a lvl0-1 pre-prologue, or to make an appearance as an essentially worthless coin that can always be given away or thrown at random bards without incurring any real cost lol. Treated more like a spoon or a plate in that way, as a novelty item that's more for flavor than currency. Coppers corrode pretty quickly, I mean your pennies are definitely turning green well before any of the 'silver' coins in your pocket hehe, like not even worth picking up or carrying around. A lucky copper as a magical item would be cool though, we should find that first maybe and then have a tough decision about whether to let it go. Sticking with the noble metals and silver as the real base seems fine to me. The renaissance flare the setting has going for it also makes Platinum a fun option at the high end, again more flavor there. Perhaps not as rare as snatching up a soul 'coin' hehe, but you know pretty rare there. Not that the game has to indulge every numismatic fantasy I might have, but I think they could do somewhat better. Part of the reason I like the concept is because then you can do a breakpoint, say around level 5 with the power spike, and that's when the party starts acquiring and dealing in GP more than SP. Thematically in BG3, probably also as we get closer to the big city and the high rollers by that point. I also like the idea of cursed gold somehow making an appearance, cause that's so classic, but I think that would work better as an ingot/item rather than just like a general curse on GP hehe.

Finally I'd like to see a dynamic where rather than collecting gems and jewels only to sell them for gold, that this would be inverted. The real value being the portability, ease of concealment, and broad appeal. Perhaps there's a merchant somewhere, probably a Dwarf or a Gnome, who deals only in gemstones or jewels, and will trade higher value items and equipment for them, but won't accept Silver/Gold. That would be cool! I'd like to see a gembag and some visuals for the gems that make them look really impressive. BG1 at least had a lot of different sprites for them, but it would be cool if they had an "item description" view that made them look like something worth coveting. I see all this as being not too hard to achieve in a way that's automated, so as not to overburden the player, but while still giving it some flare. Then they can peg the early standard equipment buys to SP and having it be somewhat inflated there wouldn't seem quite so wild, cause the conversion to GP later could stay a bit closer to the sourcebook norms for those.

Last edited by Black_Elk; 19/09/22 01:18 AM.