Originally Posted by Alodar
Originally Posted by Leucrotta
Previous BG games (and NWN games etc) also generally refrained from 'vendor trash' items like plates and milk jugs. These are the items that would benefit most from expanding the monetary system to include copper & silver, because as-is right now a large amount of the items you can pick up are valued at 1gp. Would be nice to see less compression in the prices in the game IMO.

And really, of all the traditions Larian has brought over to BG III from the older games, and all the things it hasn't....I have a hard time seeing 'BG I + II only used gold coins' as an unassailable sacred pillar of the OG saga.


If you want to change the way the BG games have always managed currency then ask for it.
Making up lies while trying throw shade at Larian obfuscates your concerns.
Take a chill pill. If you have issue with something I say, at least address the content of my post instead of singing bile. Aside from boldly calling me a liar (without any context or proof towards what exactly was a 'lie') This is a zzero-content post. If all you have to contribute is hate and insults towards fellow posters, why post? By all means, contribute to the conversation if you have a different opinion than us. But this is doing neither the topic nor the board any service.

Originally Posted by Lotus Noctus
Originally Posted by Black_Elk
BG1 at least had a lot of different sprites for them, but it would be cool if they had an "item description" view that made them look like something worth coveting. I see all this as being not too hard to achieve in a way that's automated, so as not to overburden the player, but while still giving it some flare.

+1

Otherwise, gold as only currency is ok for me. As main thief, it's hard for me to imagine what stealing money would look like with multiple currencies. I mean, that's the main reason why there's no automatic money accounting as a resource and you have to carry the gold around in your inventory. Would be annoying if we have two more stacks of currency in the inventory. Up to now there are enough items that are not even properly stackable... In addition, there would be the meticulous counting of pennies when bartering... Like old grannies at the supermarket checkout...
A lot of MMOs and singleplayer rpgs actually automate the consolidation . Dragon age, for instance. WoW IIRC also did this. It needn't be nearly as invasive as some people may think. Usually it's some variation of a little symbol of a gold coin, followed by a number, followed by a little symbol of a silver coin, followed by a number, etc.

So in D&D terms, if you had nine silver coins and picked up two more, it'd display as 1gp 1sp. No need to go into elaborate inventory tetris any more than we already have in game with stacks of different currency taking up space.

Right now it's kinda like having a hundred dollar bill as the smallest unit of currency. Considering how many items in the game fall under that price tag naturally but get rounded up to '100 dollars', we get all of this useless item clutter, differentiated only by weight. Would be neat to decompress the prices for low-end vendor trash-maybe larian could bring down the ceiling on the prices of the top-end stuff to compensate, but considering how much money you can already make in EA, I think this would be a good thing. Prices will have to get absolutely ridiculously inflated by the time we reach BG at the rate we accumulate gold