Originally Posted by Roethen
Originally Posted by Leucrotta
So in D&D terms, if you had nine silver coins and picked up two more, it'd display as 1gp 1sp. No need to go into elaborate inventory tetris any more than we already have in game with stacks of different currency taking up space.

I couldn't really see it working like this unless characters go to a bank, miner's exchange, or merchant who is willing to trade silver for gold at 10:1. I can, however, say that it might still be realistic to use silver to pay for things that cost gold, provided the player has enough. For example, buying a goat for 1gp would cost 10sp if the play had no gp available. It's really just a matter of personal taste. Perhaps automatic transference should be an option in the difficulty settings, if implemented.
Imo needing to go to the bank would add vastly more annoyance than benefits (immersion, realistic economy, proper value of items). It'd be a mechanic that purely wastes time and thus should be included automatically as QoL. Exchanging money at merchants...I guess it wastes less time, but it still wastes time.

If there wouldn't be automatic conversion then I'd much prefer BG3 just stick with a single currency.