Originally Posted by Tandi
Originally Posted by mrfuji3
I feel like you have it backward. If an exploit is obscure and only being used by the most extreme min-maxing players, then it's by definition not affecting most players and thus doesn't need to be changed. But if the exploit is tied to a core game mechanic and is very obviously noted by casual players, then that's stronger reasoning for it to be changed if a large number of those casuals dislike it.

I agree it should be looked at on a case-by-case basis; for each mechanic, ask: "would changing this exploit to be less OP increase overall enjoyment and engagement in our game." And for myself and many others, the answer to that question is "yes," which is the reason why we're posting on this forum to say so.

Many of the exploits present in BG3 either cannot be avoided, make the player have to create rules for themselves, which isn't fun, and/or remove a possible playstyle from the player's repertoire of options.

I guess I'm not understanding alot of the issues people have with this then; I apologize. Reading through this thread and others I sometimes read how people have issues with these types of exploits. So changing this would only benefit players who min-max and nothing would change for more casual players. The one described by OP is not one I would consider casual players come across often and utilize but maybe I'm wrong.

However I also often see people describe game mechanics as exploits because it doesn't 100% follow the D&D ruleset or whatever but I kinda like those mechanics.
Either way I don't feel too strongly about these things one way or another, I only replied because of the title of this topic, discussing why the game is so easy to cheese and not so much all the individual mechanics people have an issue with.

For me, it's actually more about realism and the game not functioning in a common-sense fashion. Here's what I mean:

My MC locks in conversation with a character. That character now faces away from his own goods, or a door he's supposed to be guarding or whatever. I switch to Astarion and sneak. Because said character locked in dialogue or combat or whatever is no longer facing in that certain direction, I could literally sneak Astarion all over the place and said character is frozen in time with 0 ability to attempt to spot Astarion robbing him or anything. 0. None. Why? The character is frozen in a weird time freeze.

Perfect example was during one PFH. Swen just had 1 character lock the Hag in dialogue and combat. Then he went to other unfrozen in time characters and spent obscene amounts of time positioning them just right while the hag could do nothing about it. They could free Mayrina, rob the hag of all her belongings and the hag is still frozen in time. They were outside the entire hag lair before combat started, and he brought them all the way into it.

So, it's weird, unreal, and I literally can't play with a decent working stealth system which would have enemies potentially spot you if you sneak around DURING someone's combat to try to save the damsel in distress. There is no stealth roll. You just lock the enemy in combat or dialogue and sneak outside of their cones.

It makes no sense for 1 character to be locked in 6 second rounds while every other character is moving in real-time. Every turn-based game I've played draws the whole world into turn-based if 1 is drawn in because the world is slowed down, not just a select group of characters.