Regardless of how they handle the implementation of silver and copper, the prices need to reflect what they actually represent. A set of Studded Leather armor costs 45gp in the tabletop game. I fail to see the reason why it costs ~1300gp in BG3. Furthermore, I reiterate, if a player doesn't feel like making a manual conversion to gold, they could easily pay in silver or copper.
Strongly agree. Prices obviously don't need to
exactly match the PHB prices, but the relative price of items should make sense and be consistent within the world, and theoretically not involve a lot of bloat. The PHB is a good starting point for prices, upon which modifications can be made.
Out of curiosity, because I've not examined it myself.... but how would the prices in BG3 compare to handbook prices if you turned the 'g' in your (and all of their) coin pile(s) into a 'c'? Studded leather would be costing about a third of its handbook price... how would other things measure up?
That would be an interesting study. The fextralife wiki states that merchants buy items for ~250% their value and Studded Leather is listed at having a value of 500, which matches with merchant prices of 1300.
So, if you go by item value, it seems like you'd actually want to turn the 'g' into an 's': Studded leather 500 gp -> 500sp = 50gp
However, this changes a potion of healing (wiki value 60) into having a "true" value of only 6gp...