Originally Posted by Zarna
Before forcing all our characters into combat just because one gets pulled into initiative, they need to allow us to queue or ready actions, or have the entire world pause when we pause the game. Otherwise, for single player games, ambushing is effectively ruined. There is no way to move everyone at the same time, like I am assuming can be done in multiplayer.

To me, an effective ambush means everyone attacks at the same time, after which everyone should then properly be added to the initiative order. I would rather take the risk of having one character getting seen (this is where stealth rolls should play a part) and pulled into combat than not be able to set up anything properly. At least with the current system, we can switch to the characters not in combat so they can get their attacks off before joining, as was intended with the ambush plan. It is certainly not ideal but at least it does not kill off a particular playstyle.

By the great turnips god! I think I am in love!
+1000 for your avatar pic Zarna wink
Wish I could make a character looking like that in BG3.


It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..