but I'm not too sure if they'd batch up Paladins and Monks together.
Reading around, most can’t even stomach a minor run with a new character per patch at this point. I couldn’t bring myself to even test the bard or sorcerer. Barely did 30 min with the barbarian and had to unplug.
The one new class per patch is now stale and predictable, and familiarity breeds contempt. They need to do something surprising and fresh to shake things up and get the more jaded players stoked for at least one more run prior to go-live.
People who are sick of EA probably won’t play the paladin or monk if they are split into two more patches. But they might be willing to give this thing one more run if the next patch doesn’t seem formulaic. It’s all psychological – make people think you’re doing something different, even if you really aren’t.
Those panels from hell have overstayed their welcome – time to park them, and deliver a whopper for the anniversary that’ll keep people interested until launch. If they stick with one class per patch, there will really be a sense of them dragging their heels with this thing – seems creatively lazy and gives a poor impression, at least to me, of any kind of energy behind the product. Especially now that they’re at the last hurdle. Why limp to the finishing line.