Originally Posted by Rhobar121
If you think about it, the companions in pathfinder probably have less content than in BG2, at least if you look at the length of both games
(2 random sentences while resting is not content).
Almost every companion has 3 missions throughout the game, most of them are not even 5 minutes long (even if you count the dialogues).
I suspect that even in EA, BG3 has the same content for companions as in any character from pathfinder throughout the game.
My main gripe with them was not the length, but rather how rigidly they were sewn into the timeline. Take Jubilost's quest, for example, where the answer to the riddle he is told becomes freaking obvious in the following chapter, but the game waits all the way until after the coronation to actually proceed with the questline. Between those nodes in the plotline they basically have static personalities, and you don't get any new dialogue options with them whatsoever, apart from the romance triggers. I would have loved to see them interact in the capital, for example, or for them to have bigger impact on the main plot (where the only characters that do that are the arbitrarily unkillable ones). Instead of having your treatment of companions affect them in some significant way, the game itself just punishes you for not looking after them enough / making wrong choices. You never get Bishoped, or Zevraned. They just get randomly killed in the penultimate act, as far as I could tell.