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I've noticed if you send food items for long rests to camp, you need to go get them out of the chest for the game to 'see' them when you start a long rest in camp and pick what food to use. Presumably what needs to be done is 'just' (because my brief forays into coding make me appreciate how much slog basic stuff is) have it check that container as well as character inventories; it would help streamline things for players.

Thanks for reading.

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+1

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+1 I would even go further and I would say it would be nice if we could just access stashes inventory.
There have been requests to be able to see inventory of every companion when in camp (which I support). If we could also see in such menu stash, that would be even better. That way the player couple easily browse and compare what they have in the stash without having to take the stuff out of the stash for proper party-wide comparison.

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-1 ...

This exploit upgrade is requested aproximately once per month ...
If Larian is concidering it, i would rather recomend whole removal of either food, or carry weight, or both ... bcs that would have exactly the same effect with much less effort.


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Originally Posted by RagnarokCzD
This exploit upgrade is requested aproximately once per month ...
If Larian is concidering it, i would rather recomend whole removal of either food, or carry weight, or both ...
There is no exploit. You can send anything to camp, and as there is no reason to carry food around. Poor design, perhaps.

Perhaps, minicaps shouldn't have access to stash? That way delving into a dungeon could have some feeling of danger. Of course, that would require some limitation to fast travel, as otherwise it would do nothing. Not that I think it would help. As it is I don't have to access stash for food as I easily can store couple camp supplies on my highest STR character. In EA one if given far more resting resources then one is capable of reasonably burn through.

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Originally Posted by RagnarokCzD
-1 ...

This exploit upgrade is requested aproximately once per month ...
If Larian is concidering it, i would rather recomend whole removal of either food, or carry weight, or both ... bcs that would have exactly the same effect with much less effort.

This.

Originally Posted by Wormerine
Perhaps, minicaps shouldn't have access to stash?

But also this.

Last edited by Maximuuus; 29/09/22 02:50 PM.

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Originally Posted by Wormerine
There is no exploit.
I would need some definiton here ...
Bcs if nothing you "can do" is an exploit, then exploits dont exist. O_o

Blowing hundert barrels of gunpowder to kill whole goblin camp with single cantrip? Game allows it > not an exploit!
Locking NPC in dialogue and steal all his stuff with other characters? Game allows it > not an exploit!
Locking NPCs in combat and sneak through whole goblin camp, while wearing heavy armor and have 8 dex, by simply avoiding their view cones? Game allows it > not an exploit!
See what i mean?

Anyway as far as i know:
https://en.wikipedia.org/wiki/Video_game_exploit
Quote
In video games, an exploit is the use of a bug or glitch, or use of elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it.
Food have weight > sending food frees your carry weight > gives you advantage > sending food is an exploit.
- By definition. -

---

And agreed, i dont think cut minicamps from stach would help either ...
To be quite honest, i dont really think we should be able to send food in the camp willy-nilly in the first place. :-/

Last edited by RagnarokCzD; 29/09/22 04:19 PM.

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Originally Posted by RagnarokCzD
Anyway as far as i know:
https://en.wikipedia.org/wiki/Video_game_exploit
Quote
In video games, an exploit is the use of a bug or glitch, or use of elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it.
Food have weight > sending food frees your carry weight > gives you advantage > sending food is an exploit.

Even if we were to take that definition as factual...
Which I would suggest keeping this part in mind :
[Linked Image from i.imgur.com]

There is nothing indicating that this goes against what the game's designers have intended.
I cannot claim to be a mind reader...can you?
As far as we know, this is on purpose. Ergo, according to this definition, not an exploit.

Obviously, it's absolutely ok to dislike this mechanic and suggest alternatives like you did (even just suggesting to remove it).

Although, personally, I'm fine with it and I also support OP's suggestion.

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Originally Posted by MelivySilverRoot
As far as we know, this is on purpose. Ergo, according to this definition, not an exploit.
As stated abowe ... if we would use this method, then exploits (at least in this game) dont exist. smile

Nah, i dont read mind ... im just connecting dots ... like everyone else. wink

But "nothing indicating" ?

I mean ...
Why cant we automaticky pick it from our stash, even tho this particular suggestion appears around here since patch 3 (or 4 ... not sure, anyway more than several patches allready) as i stated more or less once per month ... that means if i count corectly between 10 and 14 topics ...
And yet, there is "nothing indicating" that Larian would like the idea ... isnt that reason enough to presume this dont work well with their design in mind? O_o
I admit without torturing ... it is to me. smile

Also:
- food have weight, it allways had weight and our characters can carry only certain amount of things ...
- our party of Larianpers in PFH litteraly dragged all their food with themselves in their inventories ...
- the only place from where food can be used for Long Resting is our inventory ...
Those are indications for what?
A) Food should be send to camp by some supernatural way and "by desing" used from there.
B) Players should be carrying food with themselves.

I mean, feel free to disagree ... its not like i can stop you anyway. laugh
But i just cant help the feeling that using "mind reading" to figure this out would be like trying to kill a mole with a rocket launcher. :-/
Teoreticaly possible ... but ridiculous overkill.

Last edited by RagnarokCzD; 29/09/22 06:26 PM.

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Originally Posted by RagnarokCzD
-1 ...

This exploit upgrade is requested aproximately once per month ...
If Larian is concidering it, i would rather recomend whole removal of either food, or carry weight, or both ... bcs that would have exactly the same effect with much less effort.
I'm not entirely sure how it's exploitable. The only thing it would change is you would no longer need to go over to the camp container to take food out of a container and place it in the character's inventory when performing a long rest.

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Originally Posted by RagnarokCzD
Originally Posted by Wormerine
There is no exploit.
I would need some definiton here ...
Bcs if nothing you "can do" is an exploit, then exploits dont exist. O_o

Blowing hundert barrels of gunpowder to kill whole goblin camp with single cantrip? Game allows it > not an exploit!
Locking NPC in dialogue and steal all his stuff with other characters? Game allows it > not an exploit!
Locking NPCs in combat and sneak through whole goblin camp, while wearing heavy armor and have 8 dex, by simply avoiding their view cones? Game allows it > not an exploit!
See what i mean?

Anyway as far as i know:
https://en.wikipedia.org/wiki/Video_game_exploit
Quote
In video games, an exploit is the use of a bug or glitch, or use of elements of a game system in a manner not intended by the game's designers, in a way that gives a substantial unfair advantage to players using it.
Yes, none of the things you listed are exploits. Those are logical results of a designed ruleset. None of the elements are used in unintended way. You are supposed to be able to send anything you want to stash, and you are supposed to be able to retrieve anything you want from the stash you camp. What OP is asking is a natural quality of life improvement to remove some of the tedium. If ruleset set by Larian results in unenjoyable experience, then it’s a flawed ruleset that needs tweaking. I mean, even if it is an exploit then it definitely needs fixing considering how easy it is to discover it (to the point that some players like myself will think of it as part of intentional design).

If those were unintended by Larian, then their Q&A department would be in a dire need of upgrading. Even if they missed the fact that they have stash that players can send food to from anywhere at any time, they should have picked up on it by now. It’s been months since the feature was implemented, and players very quickly picked up on the fact that there is no reason to carry food anymore (which is for the better IMO - less polluting of the inventory with useless tat).

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If you want to argue that you shouldn't be able to "send to camp"...cool.
But if you can send to camp...its just a quality of life thing to use camp supplies when resting.

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Never said that ...

What i say is it seems to me like "send to camp" was created so person who wish to stash something in camp forgets to do that can simply send it there, instead of slow and anoying travel back and forth.
Sure, it can be abused to send anything and everything to camp ... basicaly creating infinite inventory ... but i concider that an exploit.

Why? Easy ...
Since as i said you create infinite inventory and therefore bypass your carry weight ... if Larian WOULD actualy intend us to take everything, they could simply left carry weight as it was in patch 1, where was no encumberance. wink


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If BG3 were a mobile game, encumbrance would be the free-to-play mechanic and "send to camp" would require a monthly subscription. That would be logical, if evil.

Larian's way makes no sense to me. (At least it's not evil). Either encumbrance is a fun limitation for the player, or it's a game flaw that requires fixing. Creating both the limitation and the workaround seems wasteful.

Though it would improve QoL, not having to grab food from the chest doesn't really solve the core issue. If Larian want to let their players ignore encumbrance, it should be a game option, something decided outside the game proper. As is, the decision to engage with encumbrance needs to be reaffirmed for each potato the party picks up.

Last edited by Flooter; 03/10/22 05:05 PM. Reason: Spelling

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Originally Posted by Flooter
Larian's way makes no sense to me. (At least it's not evil). Either encumbrance is a fun limitation for the player, or it's a game flaw that requires fixing. Creating both the limitation and the workaround seems wasteful.

Though it would improv QoL, not having to grab food from the chest doesn't really solve the core issue.
Yes, Larian has stuff like that. Another one which annoys me is when you loot container you can send any item there to any companion or stash, but it's just awkward to do. I think about something like loot UI from PoEs or shared inventory of Pathfinders and how more enjoyable those implementations are.

I don't know quite how to properly criticise this design - it feels somewhere between low polish and lacking QoL improvement or Larian adding bunch of mechanics without an idea how they want to tie those together. Really BG3 has a system similar to Pillars of Eternity with limited individual inventory for immediate use an always accessibly unlimited stash, but it's just clumsily implemented.

Originally Posted by RagnarokCzD
What i say is it seems to me like "send to camp" was created so person who wish to stash something in camp forgets to do that can simply send it there, instead of slow and anoying travel back and forth.
Even if it was the case, which I doubt, that's hardly an excuse. If what you describe was their intention then it is just very poorly designed system. If one needs to add self imposed rules, on top of implemented rules to work as intended then the design needs to be reexamined.

I think the explanation is much simpler. Larian is building on D:OS2 design, which didn't have resting , food, and per encounter resources and simply didn't account for that stuff. maybe they will reexamine the system before 1.0 maybe they won't.

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Originally Posted by Wormerine
Really BG3 has a system similar to Pillars of Eternity with limited individual inventory for immediate use an always accessibly unlimited stash, but it's just clumsily implemented.
I’ve never played that game. How accessible is the unlimited stash? Can you both send and recieve anything to and from it?

Still, I admit there’s more to encumbrance than what players can pick up. If Larian only care about limiting what’s available to players in combat, then the system works fine. (Except they should heed OP’s advice and remove that annoyance).


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Originally Posted by Wormerine
that's hardly an excuse.
Dunno ... dont care. smile
That was my reason for downvoting the idea ... not much else. wink

//Edit:
Originally Posted by Wormerine
I think the explanation is much simpler. Larian is building on D:OS2 design, which didn't have resting , food, and per encounter resources and simply didn't account for that stuff. maybe they will reexamine the system before 1.0 maybe they won't.
That is certainly possible ...
OR
They simply understand that BG-3 will have 2 major groups of players ... DnD players, who loves all their rules and restrictions ... and DoS players, who loves all teir cheese and chaotic stuff ...
And so they develop the game for both groups ...

You want to care about encumberance? > You can.
You want to have infinite inventory? > You can.

smile

Last edited by RagnarokCzD; 03/10/22 07:08 PM.

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Originally Posted by Flooter
Originally Posted by Wormerine
Really BG3 has a system similar to Pillars of Eternity with limited individual inventory for immediate use an always accessibly unlimited stash, but it's just clumsily implemented.
I’ve never played that game. How accessible is the unlimited stash? Can you both send and recieve anything to and from it?
Obsidian erased inventory limit all together by design - Stash is always available and is not a physical location in the world:
[Linked Image from i.imgur.com]

To compensate, you can't change equipment once combat starts. It's is not a perfect system, so I am not campaigning for anyone to copy it - mostly because not restricting what players can pick up results in you picking up everything to sell - that can make players glance over cool stuff. That worked better in PoE2 with reduced garbage loot, and more unique items worth keeping. Hilariously enough, in PoE1 camp supplies were a seperate abstract resource, that one could carry limited amount at one time and would have to manually treck back to town to buy more if you mismanage your rests. So that's a complete reversal of Larian system - Obsidain made all combat items available for players in between encounters, while using tedium to encourage certain pace to rests.

Originally Posted by RagnarokCzD
They simply understand that BG-3 will have 2 major groups of players ... DnD players, who loves all their rules and restrictions ... and DoS players, who loves all teir cheese and chaotic stuff ...
And so they develop the game for both groups ...

You want to care about encumberance? > You can.
You want to have infinite inventory? > You can.
Except they they didn't, because there is not ruleset that would limit access to stash. Imagenening the game does something is not the same as the game doing something. Self-imposed rules are just that.

That said one can encourage certain playstyle through tedium, rather then hard rules, and:
Originally Posted by Flooter
Still, I admit there’s more to encumbrance than what players can pick up. If Larian only care about limiting what’s available to players in combat, then the system works fine.
It just doesn't apply to food. There is no point to carrying food with you, and even having to retrieve it from stash, is still less tedium then micromanaging inventory when characters are getting overencoumbered. There just could be even less tedium, and that is always a goal worth pursuing. If food were automatically sent to stash, or were change to an abstract food counter, that would be even better. Granuality of systems is valuable only if it creates gameplay, and food as it is implemented doesn't.

Edit:
Originally Posted by RagnarokCzD
They simply understand that BG-3 will have 2 major groups of players ... DnD players, who loves all their rules and restrictions ... and DoS players, who loves all teir cheese and chaotic stuff ...
And so they develop the game for both groups ...

You want to care about encumberance? > You can.
You want to have infinite inventory? > You can.
I also have to point out that even by your logic this argument doesn't hold any water. Adding what OP suggests (long rest UI taking into account food in the stash) would not inflence self imposed limitations that you suggest. If someone doesn't want to use stash and limit themselves only to what they carry they could still do so, while those who would send food to stash as it is pointless to carry it around would have easier access to it. Nothing would change, except saving some players from having to run to the stash and back before they rest.

Last edited by Wormerine; 04/10/22 12:49 PM.
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Originally Posted by Wormerine
Obsidian erased inventory limit all together by design - Stash is always available and is not a physical location in the world:
I would love to have something like this in BG3! I think that a big strength of BG3 is that it doesn’t include lots of tedious things such as fetch quests and random trash mob encounters. It would be great to bring that lack of tedium to inventory management as well!

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Originally Posted by Wormerine
Except they they didn't, because there is not ruleset that would limit access to stash. Imagenening the game does something is not the same as the game doing something. Self-imposed rules are just that.
I have no idea what are you talking about. O_o
What for would you need anyhow limit access to stash? O_o

Originally Posted by Wormerine
Adding what OP suggests (long rest UI taking into account food in the stash) would not inflence self imposed limitations that you suggest.
Wich sounds to me like strong indicator that you connected unrelated dots. :-/

We were talking about "send to camp" feature ...


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