I feel like there are too many angled and distanced shots in cutscenes now. Characters stand pretty far away from the player and it feels unnatural in some scenes.

The shots with the npc's head angled slightly away during dialogue causes problems as well. The neck can spin at an exorcist like angle, or they are looking in an entirely different direction. People tend to face each in conversations so to have that angle there so often when it causes issues doesn't seem worth it to me. I miss the more zoomed in shots and scenes where the characters faced you instead of looking a little off to the side.

There's also a shot that seems to be coming from the ground and pointing up from a distance... it makes me feel like an outsider spectating on the scene rather than the person being spoken to. Does anyone know what I'm talking about?