Originally Posted by DiDiDi
Especially in my 1st (and possibly only) playthrough, I would like to role play myself as much as I can, and BG3 makes it hard sometimes given the lack of 'rational' choices (although it is FAR from being the worst in this regard).

+1!

Another moment that bugs me a bit :
In the dark crypt, after defeating the skeletons. We have those dialogue options with Shadowheart (screen from a youtube vid):
[Linked Image from i.imgur.com]
On my first/blind playthrough, I immediately wanted to point out that there probably was something valuable about. But no such option was presented. In fact, I find that no option fitted my character 🫤.

Option 1) Technically, I don't "fully" agree. I thought at that point that there might be more than just "dusty baubles". This option matches a little too much with SH's tone. I was not that triggered by the event 😅
Option 2) There is some truth here. We did intrude. But I would not have said "We should have left this place untouched". We have nothing. We have to find artefacts/goods that might help us in our perils. Plus, adventuring and dungeon delving is fun 💛

I would love an option that says something like "Well…Where there are angry walking skeletons, there's bond to be some valuable artefacts.

But that's not all!
If we pick the first option, SH does point out that there might be some valuables about…
So...was I not allow to have that option because of that 🙁?
That was my first thought after she said that. So, I can't help but wonder.
That might not be why but I would like to say I would not be a fan of missing options because they want to force companions to be "characterized" before us.