"We should have left this place untouched"
*Said Tav while trying to put even their bones and skulls to his backpack.*
Hilarious.

My thoughts exactly!

I mean this 'extremism' is often a result of dumb alignment systems (light/dark side, paragon/renegade, good/evil etc.) or the writers developing only two (or just a few) generic 'paths' for the player to take. In a twisted way, it is becoming reminiscent of contemporary polarization (especially in regards of anything political)...
But thats what im talking about ...
I dont really need to have thousand outcomes, let Larian create only two or three if thats the way they want to put it ... BUT allow us to have more dialogue options.

There is no problem if two, three, or even ten as the matter of fact ... will lead to same outcome ... the point is for us to have as much options to express OUR character as possible!
Give there 3-5 options to say something ... wich will lead to sneak biting the girl.
Give there 3-5 options to say something ... wich will lead to Arabella being free.
And voila!
Still just 2 outcomes ... but 10 dialogue choices! Chance that we will find something that will fit us is sudently 5 times as big!

And the best part? Its cheap!
Since it require no reaction, no voiceacting, no cinematic ... bcs conversation go on the same way ... it costs almost nothing, jut adding few more text lines.

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It pisses me off about those Tiefling kids (yes i know im complaining a lot about them) ...
That you can either cower for their illegal behaviour ...
Or let them being punished inaproprietly harsh ...
What is my Paladin supposed to do?
Let Arabella die is unacceptable, since im Lawfull Good and she is ... kinda "inocent" child ...
But let Arabella just go is also unacceptable, since she IS a thief no matter how old, and if she will not get her lesson, she might end up it really bad ...
There is litteraly no option fitting my character and that is a problem for me ... especialy since i play the most archetypical Paladin you can imagine. :-/