Hi everyone, this is a minor suggestion which may help players not familiar with Dnd
Problem:
Most players will meet tieflings for the first time when rescuing Laezel after the intro... right after the escape from the hells where we fight similar looking devils, and the game really hints that Laezel is an important companion and players are naturally inclined to save NPCs in distress=> Conclusion: new players can think that the 2 Tieflings are evil and should be slain, which can lead to regrets and a feeling of "missing something" when you finally arrive at the camp, and see that tieflings are actually nice and that you may have just lost of the opportunity to see how the 2 Tieflings will fit with the rest of the group...
This feeling can be a bit unfair to new players trying to roleplay as good as possible, because they may feel punished for trying to save an important character and felt for misunderstanding the game lore to which they have not been introduced .
A very easy and roleplay fix could be to add a knowledge check first time we meet tieflings.
If suceeded, our character would think "hey, tielfings are far descendants from hell but have nothing to do with evils we met in Hell."
If failed: "these evilish looking creatures have captured the gith you met earlier"
This would be a easy way to solve the problem because if players decide to kill the tieflings, this would now be based on logical decision based on the character knowledge of these creatures.
Do you also have this feeling? If yes, what do you think of this proposal?