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Joined: Sep 2020
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+1 that, if no other mechanics are changed, the long rest UI should take into account stashed food. We're already at camp, so it's purely a QoL feature to allow players to skip having to manually take food out of the chest.

Of course, a much better solution would be to overhaul the whole food and long resting system, using one of a number of suggestions that have been given elsewhere on the forum (either make food an actually impactful part of gameplay or remove it entirely).

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Originally Posted by mrfuji3
+1 that, if no other mechanics are changed, the long rest UI should take into account stashed food. We're already at camp, so it's purely a QoL feature to allow players to skip having to manually take food out of the chest.

Of course, a much better solution would be to overhaul the whole food and long resting system, using one of a number of suggestions that have been given elsewhere on the forum (either make food an actually impactful part of gameplay or remove it entirely).

+1 to everything you just said here, especially the make food impactful part or remove it.

At this point, I'm expecting them to do like DOS 2. Items are really only impactful, including food, if you play on certain difficulty levels.

Easy = As is. Items are kinda boring, easy to acquire and you have way too many of them. Food is also too abundant and therefore pointless.

Classic = Too hard unless you know the right gimmicks and Larian homebrew strategies. Food and items are suddenly VERY critical and almost not enough to save you in many fights.

Hard = For the intense extremists who knows ALL the best gimmicks and homebrew. All items and food are hard to acquire, making the game virtually impossible and only fun for those who love punishment in games.

What I'm getting at is food WILL likely be quite valuable but only on certain difficulty settings. The baby easy setting will be useless and Classic will likely be either too restricted or pretty dang close to being too restricted. I have serious doubts that they'll be able to really find a solid middle ground using the food system since DOS 2 doesn't seem to have a middle ground difficulty between Story and Classic. In Story, items and food are too numerous and useless. In Classic, I found it to be the opposite. I couldn't find good enough equipment to make combat balanced in Classic.

Joined: Mar 2020
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Originally Posted by RagnarokCzD
Originally Posted by Wormerine
Except they they didn't, because there is not ruleset that would limit access to stash. Imagenening the game does something is not the same as the game doing something. Self-imposed rules are just that.
I have no idea what are you talking about. O_o
What for would you need anyhow limit access to stash? O_o

Originally Posted by Wormerine
Adding what OP suggests (long rest UI taking into account food in the stash) would not inflence self imposed limitations that you suggest.
Wich sounds to me like strong indicator that you connected unrelated dots. :-/

We were talking about "send to camp" feature ...
Possibly. I struggled to follow your line of thought since "using stash for food is an exploit and Larian doesn't intend players to use it in way they implemented it" which then changed to "the system is designed to give players limited and limitless inventory at the same time" as if those weren't mutually exclusive concepts.

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Originally Posted by Wormerine
"using stash for food is an exploit and Larian doesn't intend players to use it in way they implemented it"
Sigh ...

And so i repeat:
Originally Posted by RagnarokCzD
Never said that ...

What i say is it seems to me like "send to camp" was created so person who wish to stash something in camp forgets to do that can simply send it there, instead of slow and anoying travel back and forth.
Sure, it can be abused to send anything and everything to camp ... basicaly creating infinite inventory ... but i concider that an exploit.
Feeling older every time i need to say it again. :-/

Originally Posted by Wormerine
"the system is designed to give players limited and limitless inventory at the same time"
It is ... and it does.

Originally Posted by Wormerine
as if those weren't mutually exclusive concepts.
They arent ... or at least not exactly.

You cant use them both at once, logicaly, no argument about that ... but existence of one, dont exclude, AND as the matter of fact dont even affect existence of the other.

Last edited by RagnarokCzD; 04/10/22 07:41 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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