This is not just for people who want to look under the hood like you said. THis is basic Info that any player needs if they want to play the game effectively.
All this things should be explained to the player at some point and clearly visible in log. It's not, because of it players lacks the info they need to play and then you see complaining that the game is too hard and they die or do weird things where in reality is anything but.
If you decipher all the info it's easy, at least if you have prior dnd knowledge even then it takes a minit.
Imagine if you seen Dnd for the first time? I bet that log would be a mystery.
Info is just not there. THe new tool tips are cool and all, now we just need the same thing for combat log.
Over the last 2 years i seen new players playing with bane all the time and they had no clue why! They missed the gloves description and the log didn't say anything where that bane was coming from. All it said was: received condition:Bane.
You have more examples as well for all sorts of combat events. THe first time i used Heat Metal spell i was stuck in log for a minute. THere were two DC rolls in there no clue why, both were the same probably just a bug.
In the end it turned out that i want the target to Succeed at saving throw!?! IF i want them to keep the weapon. I was like ok wtf.
The UI % chance to hit needs to be low instead of high, changes the whole spell if you know what to do.
Anyway, alot of info and brake downs are still missing or are wrong or buged. Last but not least the log should be scalable in size. Some of us play on high resolutions and npc chat should not be in the same tab at all.
Last edited by Lastman; 08/10/22 07:31 AM.