Thank you OP.
I have not played for some time and the mess you posted is much worse than what I remember ( maybe I just managed to forget that horror somehow).
Your log shows also something that I have complained a lot about already.
The game is obsessed with AoE effects and trying to as many things as possible as often as possible, even when it makes no sense.
If you attack one target (no matter if you use weapon, spell or item) and the attack misses there should be no effect.
No saving throws, no rolls from other creatures ( no attack roll because you attacked something else, no saving throw because there should be no effect when the initial attack missed) and no damage.
If something causes damage (single target or AoE) or a surface even on a failed attack this should be written in the description.
example: "Fire Arrow: You shoot an arrow at one target with a ranged weapon you have equipped. If it hits the target takes weapon damage as piercing damage plus 1d4 fire damage and it creates a fire surface that causes 1d4 fire damage to everyone in the area and gives them the burning status which causes 1d4 fire damage per round for 3 rounds. If the attack misses the target does not get damage from the arrow, but the fire surface and all of its effects are created anyway."
If the devs want to change the effects of many items or spells compared to the PnP rules, thats fine. But they should at least write what their items or abilities are doing.
I have not played for some time, so sorry if they actually did change the descriptions that way.

Prof. Dr. Dr. Mad S. Tist

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already