And, like I mentioned earlier, unlike in earlier editions, a +2 can be pretty meaningful throughout a character's life, I can dig it.
The more I think about it, the more I like this idea.
Originally Posted by Niara
Feedback for that issue has long since closed, however; if this is thread about One D&D folks should be concerning themselves with bard, ranger and rogue, with the collapsing of everyone into prepared casters, with the forcing of bards into being healers, and the overall restriction of them, making them less flexible and less versatile than they've ever been, the removal of our choice of ranger features, and the removal of the options for melee-focused rangers, as well as loss of access to some of the designed-for-ranger capstone spells, like Wrath of Nature, which they cannot access in the new document. The weakening of sneak attack, and the general blandification of class traits and abilities that leaves them all feeling flavourless and samish.
Might be worth talking about the good things too; they're relenting with hunter's mark again, which is sorely needs, they're improving dual-wielding so that it doesn't eat your bonus action, which is nice, they're reworking exhaustion to be easier to remember and more graded in its debilitation (though it still needs work in its present state)
- Boo making casters more uniform - I'm fine with making them less flexible/versatile. They're still more versatile than 2e/3.5e's specific-slot preparation casters, are they not? The proposed changes are midway between that and 5e's system. - Boo weakening of sneak attack and general relative nerf to the rogue by giving monks and rangers new features, some of which heavily overlap with the rogue's strengths (expertise). - Boo doubling down on Healing Word by giving it to Bards as a use for their Bardic Inspiration. This will result in even more whac-a-mole in 5e gameplay :\
All the good stuff is good, I agree. Especially the exhaustion system. Stacking d20 penalties are simple and affect all characters. Potentially there should be a speed penalty, but given that melee characters would suffer the most from this I'd want something else that affects mainly casters (spell failure chance?) & ranged characters (??)...it's probably not worth it.