I think reaction system will stay as it is, maybe with some improvements, but still. Just because it's not a IRL DnD process, when players can react to any event, and that will be OK in terms of game flow. In case of the game, the flow of a battle would be completely lost if player get overwhelmed by a ton of reaction pop-ups EVERY turn, EVERY action, EVERY enemy do. Even Solasta devs understood that and implement Bard's cutting words as a "until bard's next turn" debuff to all rolls for an enemy, clearly said "we don't want to people be buried with pop-ups". So all of that is just another game implementation thing to be done, a sacrifice for making the whole process smoother (the same as DnD itself goes to simplicity to attract more people etc.). I assume the reaction system people desire is only possible in a "real-time with pause" version of DnD game, and definitely not in a turn-based one.

Also i think that many people kinda forgot that EA in case of BG3 was opened for beta-testing purpose, and not for conseal the raw-release or just to make some money for an idea of a game somewhere to be done. These days the game is in the final state and it is quite obvious and right thing (maybe just for me as a developer myself, but not gamedev) that it can be no more patches until release. Because the game is ready and do not need to be tested any more, not mentioned about a really painful process of making such EA builds, because merging is always painful, with many chances to break something old or new. The Paladin and Monk do not have any unique mechanics to be tested in mass, like another fighter with some holy magic and a weaponless boii with a ton of toggle-activated stances? In case of barbarian (if some guys will start to imply why test barbarian class then) there was some new basic actions like improvised weapon and a general throw-other-entities-than-things-from-inventory mechanics, and barb just coheres with that very well. For bards it were the performance things and a reaction system feedback. Etc for the other classes.

For people assuming BG3 feels more like D:OS3 - of course it does. If a product is made by the same group or individual, it always have some things that recognizable as their "style". IRL you can take any artist's pieces of work, they are always have a "personnal style" of painting that diverse one artist from another. For RTS lovers, you can look for example to Frost Giant studio (the Blizzard Veterans) and their new game-in-dev of "Stormgate" - it has A LOT of recognizable things from StarCraft series in artworks and unit design (maybe done for purpose, who knows). Or you can always differ From Software souls-like from any other by many aspects, such as combat for example.

As a conclusion: no pathes is a good sign that game do not need further mass-testing and proceed to the pre-release state with polishing to be done. In case of community managers there are no big things they can do or say, just repeat Sven's words about the game state from the last PFH? As they just can't share more. I khow the world has changed in terms of information given to people even from 10-years old perspective, but in the good-old days we had literally zero info about the games in development other than name and maybe some teasers from game-dev events. Be patient and pray for Q1 2023 release :-D

Last edited by Hichigo; 15/10/22 10:51 AM.