What bothers me about BG3 is preciely lack of a coherent artistic vision. It's a product aimed at as wide of an audience as possible, toughing everything and focusing on nothing. Not doing anything interesting as an RPG, not having interesting story to tell. Just something for everyone and for no one.
That is a harsh thing to say. Thanks to it, I was able to play a CRPG with two friends who would have never played a CRPG otherwise. We had a very good time thanks to presentation and the streamlined game play, whereas there would have been no chance in hell for them to have any interest for traditional games of the genre. For me Larian is making the right choice in making a game appealing for the current mainstream audience. For people who want a more traditional experience, there are plenty of games out there (Pathfinder, Solasta, PoE...).