Since we're off-topic already, might as well say that Solasta would have been a lot better were it not to be rushed to the release. They may have actually had cobbled together a really good base campaign (with faction reputation actually mattering and there being more free-form exploration rather than just going to the next waypoint) instead of what they've got, and had all the classes available right out the oven. It is getting better (especially the module-making tools), but 1.0 was a very disappointing experience in many regards. Them adding in races and backgrounds now results in them having no campaign reactivity, so it's become even less about building an interesting party from a role-playing standpoint and more about min-maxing. The balance still remains out of whack, too, with the new subclasses they've added with the Lost Valley DLC making some of the older ones even more obsolete (like the new wizard with the shield proficiency. Them just giving away proficiencies like candy with backgrounds and subclasses is somewhat questionable. You could just make every caster and rogue a Sellsword or a Lawkeeper, which makes little role-playing sense, but allows you to bypass equipment restrictions without lifting a finger).

And I still am befuddled by their choice to replace the rather pretty 2D art of the races in the character creation with their utterly butt-ugly models. What concept art they share actually looks really neat, so their decision is... very strange.