Originally Posted by Brainer
Since we're off-topic already, might as well say that Solasta would have been a lot better were it not to be rushed to the release. They may have actually had cobbled together a really good base campaign (with faction reputation actually mattering and there being more free-form exploration rather than just going to the next waypoint) instead of what they've got, and had all the classes available right out the oven. It is getting better (especially the module-making tools), but 1.0 was a very disappointing experience in many regards. Them adding in races and backgrounds now results in them having no campaign reactivity, so it's become even less about building an interesting party from a role-playing standpoint and more about min-maxing. The balance still remains out of whack, too, with the new subclasses they've added with the Lost Valley DLC making some of the older ones even more obsolete (like the new wizard with the shield proficiency. Them just giving away proficiencies like candy with backgrounds and subclasses is somewhat questionable. You could just make every caster and rogue a Sellsword or a Lawkeeper, which makes little role-playing sense, but allows you to bypass equipment restrictions without lifting a finger).

And I still am befuddled by their choice to replace the rather pretty 2D art of the races in the character creation with their utterly butt-ugly models. What concept art they share actually looks really neat, so their decision is... very strange.

I actually think that the Lost Valley DLC did a much better job than the original storyline. I do feel like the original storyline was rushed by budget. I liked how in the DLC you have more flexibility to either side with the ruler or rebels or try to remain neutral, helping both. I felt that the decisions in the DLC we're much more impactful.

Like one particular side quest was with a certain soldier. If you didn't handle that particular quest we'll, suddenly you were shut out from other quests for the local ruler - because you are caught trying to kill a local soldier. So, um, naturally, if you try to kill a soldier in broad daylight in the middle of the city, you might just become a rebel.

Anyways, the DLC has many more choices and freedom and isn't as linear as the original game. So, I enjoyed it much more.

But... That said... I can't help it. I still for some reason love BG3 WAY more. I STILL find myself wanting to create a new character in BG3 and play it yet again even though I've played the same content a million times.