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#831699 29/10/22 10:37 AM
Joined: Aug 2022
Location: Belgium
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Joined: Aug 2022
Location: Belgium
It seems like companions don't gain/lose approval if they are too far away.

And there are situations where it obviously works against what was intended.

For instance, throughout the different cutscene with the owlbear cub at our camp, we are supposed to gain some approval here and there.
However, the companions are too far away and currently we don't gain their approval because of it.
In order to gain approval, one would need to :
- Bring the companions closer to the cub
- Quickly switch to Tav (because the companions auto walk back to their initial spot)
- Initiate/Continue dialogue

So...this doesn't seem to work as intended.
The approval points are there, but don't trigger naturally.

Last edited by MelivySilverRoot; 29/10/22 10:37 AM.
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Funny you mention the bugged owlbear cub encounter, because it is also where I first noticed this behavior with approval being distance based even in the camp itself grin

So since this bug allows us to redo the feeding scene, I brought every companion individually and gained approval with all. Which sucks, because approval in my opinion should apply to every companion globally while in the camp. But even when exploring, a companion that slightly wonders off may not be pulled into a dialogue scene and then misses out on approval. I feel like it should simply be a global thing regardless of distance.

Also I am not entirely sure as I didn't dig deep enough into the matter, but I believe approval also has a maximum limit for each scene. As I often notice that despite having all companions right next to me during camp scenes, not all of them will gain approval, even though I know they should.


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