Originally Posted by Crimsomrider
And I can only imagine the technical headache it would cause trying to code something like that and make it work, by characters constantly stepping in and out, the camera angles and camera focuses switching, while keeping track of all the dialogue branches, choices and outcomes.
Who wants, looks for a way ... who doesn't, looks for a reason.

Anyway ...
I dont see any reason for anything you mentioned ... simple feature allowing us to swap who is talking, just as we can swap our controled party members during conversation is all i ask.
No "constant stepping in and out", no "camera changing angles and switching focuses", nothing like that.

I dont really need the game to animate this for me ...
Hells, i dont even need the game to recognize something changed. laugh
Actualy, it would be best if the game wouldnt even notice!

Originally Posted by Crimsomrider
My primary focus however is the main character, as the game does not respect it in terms of story and gameplay.
And thats the problem ...
Who is "main character" ?

Sure, its easy if you have single Tav and his followers.
But what if you create two Custom Characters?
What if you play in Multiplayer?
What if your main character is just damned stupid Barbarian, and you have two Wizards in group that would surely sucess in Acrana/Intellect roll ... and you actualy WANT to get this information they would get?

As long as the game simply picks single character and forces him forward no matter what, you just created the same problem as you are trying to remove ... just in different situations. :-/

Last edited by RagnarokCzD; 29/10/22 02:38 PM.

I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown