Originally Posted by RagnarokCzD
Originally Posted by Wormerine
as the game already have cutscene system that could be utilised.
Yes im aware ...
BUT! (and this is big butt)
Those cutscenes are happening *in between* your choices. smile

So if you think about conversation in general ... stuff happens ... then you are presented with options.
And in *that* exact moment all that is happening is that camera is looking at your character who is standing there often looking like an idiot (at least my Tavs often do :D) and the world is effectively frozen.
Now, the function im talking about, in its most Raw and unpolished version ...
Would simply switch your Tav with any other party member in THAT exact moment ... and then continue as if he was there all the time. smile
Precisely that swap is what I suspect might be difficult to pull of, though I don't know inner workings of the system enough to speculate in detail. Would this system prevent characters from roaming free during conversations as they do now? How would it work in multiplayer? Couple coop players switch between each other? I think once you figuring that stuff, enhancing presentation would be relatively straightforward to do. If you think on it for a little bit, one can thing of quite a few areas where such feature could run into troubles, so I don't think it's worth considering, especially at this point in development. And considering how much effort Larian is pouring into production value, I doubt they would want to implement something as half baked as your are suggesting.

And personally for me, it wouldn't address the issue that I have - and that being the game breaking me out of roleplaying my character by forcing me to convers as someone I am not playing as. You can play it in couple different ways, but it is not a game starring party as a whole like Wasteland2 or Solasta.

Originally Posted by RagnarokCzD
Especialy since *i* dont have fix leader in my games ... sometimes i want my Barbarian to lead a conversation, sometimes i want my Druid to talk, sometimes i want Shadowheart to talk, sometimes i leave that to Lae'zel ... it all depends on circumstances.
And therefore being forced to allways speak with same character seems like horrible experience to me. :-/
I get it, but an ability to manually set a leader (which might not have to be created PC) should help you out as well as long as it is quick and easy to do. Leader tagging, of course, should apply to conversations triggered by NPCs only - if you manually switch to shadowheart and engage conversation then, it is she who should be conversing regardless if she is a leader or not.