These dialogues...there is fundamental problem with it all, not just the camera...I am sorry but I just can't stand it anymore...

Remember how deeply Baldur's Gate would immerse you in its world, just through the dialogues alone?
How it could create a sense of reality, the feeling of being part of something new, and wanting to learn more about it? That's partly because in the dialogues of Baldur's Gate your attitude sets the tone, and every action grows organically from that.
In BG3, you only get to chose the action, and it dictates what stance your character must take to achieve it.

Every actor knows that it's not the text, but the way you deliver it that makes the difference.

Life is not made up of basic colors, it's the nuances, the subtleties that make it appealing. Moss green, sky blue, alabaster white, crimson red, hazelnut brown.
The dialogues in BG3 use the attitude system from Mass Effect. Green, blue, white, red, brown. But make no mistake, they won't ever straight up tell you that. They'll make you think you can order a Tequila Sunrise, but what you'll get is a Bloody Mary. And then it's somehow your fault for not ordering correctly....

Last edited by Count Turnipsome; 30/10/22 09:45 AM.

It just reminded me of the bowl of goat's milk that old Winthrop used to put outside his door every evening for the dust demons. He said the dust demons could never resist goat's milk, and that they would always drink themselves into a stupor and then be too tired to enter his room..