In NWN2, whenever a conversation with an NPC happens, it's a conversation - a conversation with the party.
When a major combat ends and a conversation needs to start right away, it does a little screen fade, and moves the actors so that they can all converse in the space; this creates and preserves the in-universe immersion in a way that rigid one-on-one immediate dialogues and sudden teleports don't; it works well.
The conversations are indeed conversations and everyone who is present for it is involved in it. companions speak up alongside NPCs as the discussion unfolds, and the player character is one element within that; you get to speak regularly, and direct the conversation and line of inquiry in the general and primary sense, while an actual conversation unfolds around you with everyone else having their say, in character, as they would. You-as-leader still ultimately tend to have the final say in most matters; the game lets the player make choices, as a game should - but those choices can still have consequences up to and including other party members who cannot abide your course taking action of their own because of it.
The party discussing what needed to be done, or their next steps, is always a discussion between the whole party that is present - not five or six discrete one-to-one independent dialogues which make no sense in context.
That game also doesn't Put emotional or ethical responses on your character without you actively choosing them - unlike current BG3 which forcefully characterises your own player character for you, with strong, visceral reactions and behaviours, completely outside of your control and your expression; the games Makes your character do and say things that actively rub against any type of personal characterisation except the one that Larian has picked for your character to have, over your head... and that's just disgusting, for what is meant to be a character-driven rpg.
How is it that a game that is more than fifteen years old has a more evolved and more advanced method of handling party conversation than this game currently has? And why are some people trying to defend this?