Originally Posted by JandK
When Withers asks about the value of a life I wish I had a reply option that said: "I don't know."

For some reason all of the reply choices force me to pretend like I know the value of a life. Why can't I admit that I don't know?

Quoting to second. I know we don't agree often, Jand, but I'm with you on this one, 100%

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In general, I agree that the dialogue choices as written are all written as extreme-end reactions, and are often far too lacking in nuance or moderation, and that's a real flaw in the design of the social elements of the game. Talking to others, and how we say things, is one of the main ways that we have of consistently, ambiently, characterising ourselves and defining our player character; we can't do that when Larian writes the lines to match specific, hard-locked, over-the-top and over-blown personalities (one of which is the one that they've internally decided represents our character, based on the class we picked) that mostly one favour extremes.

In previous D&D games of this sort, this is usually handled at least part way by there being more than a few ways to functionally push for the same outcome, with various nuanced differences, even though the result may be the same overall; it's far more common in BG3 right now that, if you want to achieve a particular outcome, of push for a particular course, you've got to do it the, usually extremist-phrased, way Larian have decided is 'the way' that result is achieved... and I know I for one have found it off-putting on many occasions, just in act one, and a hindrance to really feeling like I'm playing the character I imagine.

I would very much appreciate more nuance in our dialogue options.