It comes with the territory of needing to provide VO for every reaction/response.
True ... except:
1) This only apply to games where you have Voiced
Protagonist ...
Wich we dont have so far, and i personaly see no evidence (nor any reason) for that being planned in the future.
Also if that would be the case ... just by giving us Origin characters, Larian would blow this budged bubble 6 times biger allready (amoung of text * amount of voice actors) ... and Swen himself allready told us that we still dont have all followers ... so probably even more.
So if their goal is to cheapen the game ... maybe scratch out few sentneces wouldnt be so effective as reducing number of voice actors needed?

2) It was allready discuised abowe, that people would mostly dont mind if several responces would lead to same outcome ...
Meaning (again as long as our protagonist stay silent during dialogues ... wich i hope they would for various reasons) all we would add for nuances would be some text.
I dunno if this would be good example but try to imagine it as it is with when Withers asks you about cost of single mortal life ... it dont really matter what you say to him, his responce is allways the same "
Very well. I am satisfied" ...
Yes i know there are some comentaries aswell, but are they really needed?

Things are more exciting when the stakes are all or nothing, black and white, whereas nuance would be too banal* or lacking in hooks.
Yeah ...
I gues that was the original point i was trying to make.

Just chill out from time to time, not everything needs to be question of life and death ... not everyone needs to be kept on edge from falling to both metaphorical or litteral abyss everytime they are questioned if they want Ketchup or Mayonaise.
