Originally Posted by Necrosian
Originally Posted by GM4Him
Ok. The more I play WotR, the more I am finding that it has SO many pluses over BG3:

16. Balanced combat system - for the most part - with solid rules, classes, etc. Again, everything has purpose and meaning. Druids feel like druids, rogues like rogues, clerics like clerics, etc.

HAHAHA no. It's use every buff available and roll down enemies or get rolled. Even then Vavakia Vanguard says hi with it's 82AC.

Owlcat did "balancing" in the wrong way. Instead of a adding class levels along the template, they just added stats, buffs and levels. All that combined renders most spells useless in the late game stage.
Oh my god yes. Owlcat way of balancing is pumping up numbers to stupid levels and adding every buffs/status effects under the sun. At higher difficulty, combat is decided on how much you have meta game'd with stupid dips in random classes and the number of effects you can spam before each encounters.

Also, DLCs are terrible since they are all separated from your main playthrough. No I don't want yet another dungeon crawling DLC to add to the pile.