I think my issue here is that the gameplay and story segregation has the potential to totally unravel the game. Because of how camp scenes work, if you take the imediate threat seriously and act upon it, then just like Boblawblah described, you'll end up missing swaths of story because you're resting as little as possible, which will make the game demonstrably worse. The game starts by yelling "you're in urgent danger" and then starts to whisper "not really though" and if you don't properly process those whispers, then you're just gonna have an inferior time.