There was a discussion about Larian's possible reasons for their no-communication policy the other day on the Larian Discord, so I figured I'd poll the forum.

In your opinion, what are the possible reasons that explain why Larian decided to go for their policy of nearly non-existent communication ?

Precisions.

  • Larian's communication includes one-way news updates in the form of Patch Notes and Panels From Hell, once every 4 months or so. It excludes any engagement with the community. For short, I tend to alternate between calling this policy "no communication", "near-zero communication", "nearly non-existent communication", etc. We all know what the policy is, but I feel that describing it as "the low communication policy that they've been implementing since the beginning", while technically correct, is a bit long (also, it didn't fit in the title, due to the limit on the number of characters).

  • What this thread is NOT about
    • What you feel about this communication policy. Maybe you think it's a very poor one. Maybe you think it's very fine. This discussion is another topic, and not the one I'm interested in here.
    • How well received this communication policy is. Maybe you think it does not help with their goal "maintain a healthy relationship with those who take the time to provide feedback" (as Larian claims in the Steam EA info section). Maybe you think players are happy with it, save for a vocal ultra-minority.
  • What this thread is also about.
    • "How you would have designed their communication, if you had been the person in charge of crafting Larian's communication policy ?"
      I feel that, while this is not my question, it is relevant-enough. Because if you put yourselves in the shoes of the person(s) at Larian who designed the current communication policy, and you come up with Policy B, you probably have reasons for this. That is, you considered the advantages and/or drawbacks, and you think this is the better choice. The point of interest here is not the Policy B, but the advantages/drawbacks of Policy B could be drawbacks/advantages of Larian's Policy A, i.e. possible reasons that explain why Larian decided to go for Policy A.
    • While I tend to assume that some people at Larian crafted and deployed their communication policy, you are free to argue that this policy was not consciously chosen, but instead somehow happened. That is, that there are external reasons, that things happened the way they happened, and the emergent result is the communication policy that we witnessed.