They think they have nothing to gain from letting us in. They wanted input on the game, but they don't want backlash when someone's precious game mechanic doesn't fit in with their plans. If they acknowledge any feedback it sets up an unrealistic expectation for any type of feedback. That's my guess. I think the scope and tenor of the EA really changed after the pandemic too, so who knows what effect that had on it.
I found it interesting whenever Swen would tell us that certain game mechanics where being worked on, such as when they changed how initiative worked, or when he off-handed will mention a debate around such-and-such spell/ability/mechanic going on. If they made more clear what they were and weren't really interested in changing, the things that are key to their design ethos as opposed to the things that are just the best idea they've had so far, a lot of energy spent on dead ends here could have been avoided.
Last edited by Sozz; 05/11/22 07:30 PM.