Originally Posted by RagnarokCzD
Originally Posted by Wormerine
The game is also completely unconcerned about what my character might want to do.
I cant really imagine how would the game even recognize it ...
Doesnt really matter what you want, important is what you do.
Give our PC an opportunity to express their viewpoints through dialogue choices. A wonderful example of it I would point to the opening of PoE1, where we get to further define our character background and reason to moving to Dyrwood - some of it even gets reactivity down the line. Even in simpler ways - no one really asks about our PCs viewpoint. The most I can think of is Shadowheart asking for your take on Rafael after the conversation, but it is more of a test then an opportunity to flesh out your character.

I think that's one of the reason why BG3 protagonist feels like such a nothing - but then again, there is little to discuss in BG3. Game's story and conflict so far is untainted by any philosophical or moral dilemma.

Edit. @Rag, could you please let me know how one kills companion permanently as to see the tadpole leaving? I want to try it out in my next playthrough.

Edit2. I can’t find anything about the above online. You didn’t make shit up, did you Rag? That would be a new low even for you exclamation

Last edited by Wormerine; 06/11/22 11:35 AM.