In your opinion, what are the possible reasons that explain why Larian decided to go for their policy of nearly non-existent communication ?
Only thing I can think of is that they are afraid of angering one of the many factions of players, or they don't realise that claiming to want feedback is often interpreted as having a discussion.
[*] "How you would have designed their communication, if you had been the person in charge of crafting Larian's communication policy ?"
I would have at least offered up monthly or quarterly updates on what each department is working on. Another game I play in EA does this, and it seems to work well. Having at least one person to communicate on official sites, even if they give canned responses, would at least make it feel less like pointless screaming into the void. More people who can actually answer questions/concerns would be better, but again, I think they are afraid of offending any faction because of how deadly that can be nowadays. One "famous" streamer crying about how upset they would be about something they want not happening could cause a loss of money for the game. They would rather not say anything and wait for more people to buy the unknown product, after which they can ignore any tantrums people have because they already got their money.
the simple fact is "feedback" isn't really helpful at this stage of Dev
I disagree. With the other games I have played in EA or beta testing, early feedback took care of a lot of the issues.
I find it weird that there would people who would play BG3 but not DoS2 before considering how praised it was in mainstream media. Is this an Elden Ring situation where a new game in the genre gets an immense boost of popularity all of a sudden?
I don't care about mainstream media, would rather decide for myself what looks interesting. I don't usually play this type of game, they are usually TB and isometric, and I prefer fully real time or RTwP and proper third person view. The reason I was interested in BG3 was because I like DnD (don't really fit Crimsomrider's idea of the DnD faction though.) I also only got EA because they wanted help to test out the "evil" path, the game grew on me even though it is usually the type of thing I would wait to buy on super sale and only play if I got really bored.
I love cinematic dialogue and that is one of the reasons I got BG3.😊
I understand why people find it appealing but it is also responsible for the lack of dialogue options available to our PCs. Sadly, it is a very obvious case of style over substance.
Agreed. It is one of the things I dislike about the game, also tired of seeing some unimmersive expression on my character's face because the game thinks I should feel a certain way.