This is not about classes being the same.

This is about classes being effective at the role they can get.

I think the problem is explained in the first post.

D&D is about options, this isn't dragon age where dual wielding on warriors is considered that it makes them rogues and is frowned upon.

Also, each class is different and approaches melee in a different way. The Warlock just can't do it, so they had to patch it with an invocation (smite) and a subclass(hexblade).

I will accept of course, that especially those that don't play Warlocks in melee(pact of the blade), will not really care. So it's fine to disagree, but this has nothing to do with homogenisation, we dont have that problem.

Last edited by Krom; 07/11/22 10:08 PM.