Originally Posted by GM4Him
More BG3>WotR:

11. There's more than 1 way to skin a cat. I do like that encounters aren't just "There be bad guy. Kill bad guy. Move on." Most encounters in BG3 have multiple multiple ways to handle them. Even the Githyanki patrol, one of the hardest fights, can be handled without necessarily fighting them and/or there are various strategic ways to go about fighting them. For example,
during one playthrough, the patrol was handing me my butt on a silver platter. Astarion was the only one left alive, and the patrol was chasing him as I had him running at top speed back down the road (this was before the Flee button was added). I reached Waukeen's Rest and suddenly the Flaming Fist start engaging, helping me fight the Gith.
The Spider Matriarch can also be handled in a variety of ways. You don't HAVE to kill everything to even get all the loot. You can often sneak or talk your way around things. It's definitely more varied in BG3 than in either Pathfinder game. For the most part, in WotR, you go to map, you fight bad guys, you clear map of bad guys and loot, you move to next map location. One of the things I actually did like about the Through the Ashes DLC for WotR WAS that they started providing you more options to either hinder or actually avoid or kill enemies.
12. Multiplayer, and multiplayer where the characters actually TALK to each other about events in the game. Example: After the Sazza encounter, my custom characters in multiplayer start to talk to each other about the event and such. It makes the custom characters come to life more, like they're not just quiet minions that do your bidding.

11. I agree with you in principle here. There are certainly multiple approaches to most encounters, but I feel like the way BG3 approaches them is unsatisfying for me. I recently discovered Shadowrun: Hong Kong and that game gives you a lot of freedom to approach various jobs you take, and I found that way, waaaay more satisfying than BG3. For me it feels like a lot of the time the alternate solutions come about kind of by chance. Larian seems to want us as players to just mess around with the world and see what happens, and I personally prefer games where I can understand the outcome of choices I make. Larian's approach honestly stresses me out. I would love to hear your thoughts on the matter more deeply. Particularly your thoughts on BG3's approach to giving those options.

12. I get that a lot of people enjoy multiplayer and for those that do, it's an objective improvement, but as someone who does not enjoy multiplayer and often finds any sort of multiplayer experience kinda stressful, I can't help but look at multiplayer and see it as being responsible for several frustrating aspects of the game, like the control system and the inventory system.