That is true, but I don't think it is straight up good point to BG3.
What do multiple paths/multiple solutions serve? In a AAA like farcry it is to provide different gameplay options depending on player preference - generally it goes down to shoot or sneak depending in players preference. I don't think BG3 (and cRPG in general) achieve this goal. Really D&D is about combat and maybe conversations, depending on writing quality, but side solutions, stealth, environment are underdeveloped and should be used as side systems they are.
I do think multiple/paths solutions generally serve RPGs a different purpose - reinforcing player choices and actions.
You CAN stealth past this encounter because you invested in stealth
You CAN talk down the enemy because you heavily invested in conversation skills
You CAN talk to this corpse/druid and learn new
Informarion because of class and spells you chose when lvling up
BG3 doesn't do that - so far player options aren't dependent on choices player made.nthey even go so far to provide speak to dead medalion early on, and plenty of speak with animan potions. Defeating major enemies through "cheese" is less of an option and unique circustance and more of effective strategy available to all. Also because choice are so plentyful they don't have much impact - everyone is likely to talk to corpses, so they don't hold valuable information, maybe outside one I can think of.
In other words, yes BG3 has a lot of choice, but I am not convinced that these choices are for the better.