Originally Posted by Flooter
Hey Nicou, nice to hear yourself and BG3 are doing well.
How do we know what's important (to ping you)? Are there guidelines or is it subjective?
If you deem it is important like a critical bug after an update that prevents you and a lot of players from launching the game for example, or if the forums are attacked by Goblins!
We do our best to read the forums regularly, but it's more of a common sense: If it is an emergency, ping me smile

Originally Posted by Flooter
Switching topics, you mentioned "the initial vision for a feature". I would be greatly interested in knowing what those are for features included in early access. I expected EA to come with that information, though I acknowledge that expectation isn't Larian's doing. Still, future EAs might benefit from sharing the designers' intent with players.
As we move forward with our plans, we will share some interesting details with the community.
There are questions we can't answer yet as it would evolve into more questions, but we're eager to show you "things" as soon as we possibly can.


Originally Posted by Etruscan
Can Larian really state at this stage of development that they are seriously considering some major changes such as day/night cycle/weather, a 6 person party, replacing the awful party control mechanic, etc.? Again, I wold love to be proved wrong.
We don't want to give players false expectations.
All suggestions need to be reviewed, and we can't implement them all unfortunately. However, your suggestions help us shift the direction here & there when we see a fit for it.

  • Is it something largely demanded by the community?
  • Does it fit our vision for the game?
  • Do we have resources to spend on this?
  • Do we have the technology for this?
  • Etc...


A good example would be Reactions. Players have pushed for Reactions, the feature was discussed within the team, suggestions were taken into account, iterations started, testing, bug hunting, ...
While in Early Access, design is in flux as we work to build & implement new systems & features.
How reactions are handled in the game is an example of a that is system currently being explored internally, but we're not yet ready to talk about it.


We are working on communications as I write these lines, so keep your eyes peeled!

Last edited by Nicou; 08/11/22 02:03 PM.

Retired Senior Community Manager - Baldur's Gate III & Larian Studios
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