Originally Posted by Nicou
A good example would be Reactions. Players have pushed for Reactions, the feature was discussed within the team, suggestions were taken into account, iterations started, testing, bug hunting, ...
While in Early Access, design is in flux as we work to build & implement new systems & features.
How reactions are handled in the game is an example of a that is system currently being explored internally, but we're not yet ready to talk about it.

Neat. smile

Last edited by Lake Plisko; 08/11/22 02:13 PM.