The Nautiloid crashes in the mountains. You and a few other survive without the Tadpole. (no Timer) You find a village and must stay because the mountain pass is blocked with snow for a few weeks. To repay and stay in the village, you slay monsters in the vicinity. Over time (Quests and Sleep) the snow melt, the people assemble a caravan for trade. You make a last Quest because in 3 days the caravan starts. You come back, a XXX attacked the village. Village people and not used companions are kidnapped. A ruthless organisation used the free mountain pass to invade because the Nautiloid promises treasures. YOu fight against the rearguard and now follows the Kidnappers... Act2
Thats my aapproach and maybe more in Gray Ghost taste.
While I don't think the start scenario would necessarily need to be so drastically changed from what we currently have, I do like what you've set out and that would definitely be more to my tastes.
Originally Posted by GM4Him
@Gray Ghost.
That IS really cool. I play WotR as an Aasimar paladin of Iomedae, not even realizing the game was about Iomedae. I've seen a few things like what you're saying, and it IS really awesome.
Example:. All of a sudden a blue haired woman is escorted into the Drezen command center. "Sir. Aasimar mages want to join the crusade. Because you are Aasimar, they were inspired to join your cause.". Yeah. That was a nice touch. Stuff like that is really cool in WotR.
Another example is that because I am a paladin of Iomedae, many people call me brother and have a great deal of respect for me, especially Selah. That's awesome too.
Oh yeah! I had vampires come to join my crusade because I was a dhampir! Also when I played as a tiefling, I asked Woljif a question about if he feels the pull of the abyss or something to that effect. If you ask as any other race, he tells you off, but as a tiefling, he'll give you an honest answer.
I enjoy talking about this stuff here. It's fun and refreshing to disect and unpack why I enjoy the game.