This was brought up in different topic, but i didnt want to continue there, since that was not its purpose.
Still there is something i would like to try understand, if anyone will have energy to help me:

Originally Posted by Maximuuus
source : https://wccftech.com/baldurs-gate-3-pax-east-interview-listening-to-fan-feedback-adding-raytracing/

Quote
During the original Divinity: Original Sin crowdfunding campaign on Kickstarter, the very last stretch goal mentioned a day and night cycle, NPC schedules and weather systems. All of these could have impacted NPCs, monsters and magic. Do you still discuss the possibility of making a truly simulated game world at some point in the future?

Adam: I do in my own head constantly. I think it's a very different game. One of my favorite games of all time is Ultima Seven and it was the first game that I played that had proper NPC behaviors. You could wait for someone to go to the pub and then you could rob their shop. I love stuff like that, but a game that's built like that does very different things. We are very, very story focused as well and there's things that you lose. Also: multiplayer. We're a multiplayer game and day-night cycles in multiplayer becomes incredibly complicated. We're doing so many really complex things already that we know are going to be really good that, on top of that, it wouldn't fit this game.

I love simulated worlds and we have a lot of that stuff in there. We don't do the day-night cycle but we do the things where things in the world happen because you caused them to happen and they can happen off-screen. So, there are things happening off-screen. The world isn't just what you see on your screen. There are events that happen and things that will, because of the choices you've made, things will happen elsewhere. Those are real, those are systemic. Our systems are running in the background the whole time. There are incredibly deep systems. Some of them don't make sense for this game, but yeah, we think about it and we've talked about it.

So my question is this:
Is that just me, or is "day-night cycles in multiplayer becomes incredibly complicated." lamest possible excuse since BioWare stated that animations in Mass Effect: Andromeda sucks, bcs there is too many of them and it would be lot of work to make them properly? O_o
I mean ...
I dont even know how to say this in different words. laugh
That statement just seems wrong on so many levels, i dont even know how anybody could say it with straight face. O_o

Ok, i try to ask little friendlier.
Can anyone try to explain me at least one (yes i want so many of them) example of how does multiplayer have anything to do with day/night system, please?
Bcs i just cant find any ...
I mean, probably there could be problem with turn-based mode ... unless it affects whole map > boom problem solved.
But beyond that?


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown