So my question is this:
Is that just me, or is "
day-night cycles in multiplayer becomes incredibly complicated." lamest possible excuse since BioWare stated that animations in Mass Effect: Andromeda sucks, bcs there is too many of them and it would be lot of work to make them properly? O_o
I mean ...
I dont even know how to say this in different words.
That statement just seems wrong on so many levels, i dont even know how anybody could say it with straight face. O_o
Ok, i try to ask little friendlier.
Can anyone try to explain me at least one (yes i want so many of them) example of how does multiplayer have anything to do with day/night system, please?
Bcs i just cant find any ...
I mean, probably there could be problem with turn-based mode ... unless it affects whole map > boom problem solved.
But beyond that?